07-12-2018, 06:56 PM
I'm going to explain several concepts and going to give reasons as to why. If you'd like to change my mind, please do, but these are all from a moderation and fellow roleplayer perspective.
- Nuclearization of the world leading into changes in the environment and climate, which lead to mutations and powers. This also includes Yellow Stone and other problems.
- Removal of gunpowder as magic becomes more powerful.
- Meet up within Europe with the remaining population.
- Split into two different groups after disagreement. (Unknown/Unofficial groups within other areas).
Map: Modern map based within Asia and Europe.
![[Image: whatw.png]](https://image.ibb.co/ni0VMo/whatw.png)
(Scaled down, as I made a whole map draft including some other few things, but this was the majority of what was suggested.)
Groups: Blackfall and Griffingate.
Why I think it didn't work:
- Back and forth drama between two clans. There was no middle man and that made it tiring.
- If you weren't a plot-device within the clan's plots, you often felt left out.
- Several leader changes for Blackfall that led to slow development.
- The history was confusing and too explanatory to be narrowed down.
- Lack of more *viable* explanation. There really was no middle option. (Contrary to previous)
- The timeline was rather off.
- World building was done, but it was often left unexplained.
- Griffingate and Blackfall were often undeveloped and w/o concept. They were meant to be polar opposites of the sort, but that never worked out as intended.
- Underlying themes like intended never really struck.
- The world itself was hard to navigate around. Sticking the world in the real world presented a challenge and limited us entirely, along with adding a bunch of unnecessary rules and precautions that were not needed. This is why the history, along with liquid time, was honestly a mess in my total opinion. Though it may seem small, it created many of problems.
- Though area size(traveling across several companies on foot) was a problem, it could be liquid timed. Even so, it felt unnatural.
- The conflict felt forced.
- Plot-driven doesn't necessarily get everyone involved, sadly.
For the remodel, I'd like to take it on like how we did animal roleplay.... Here's how we did it.
- World building. Originally for animal roleplay, we decided on a mystical Pangea, but soon switched it to a customized island due to similar problems we are having. Liquid time, frustrations, etc. I feel like this is where we have to head instead of Europe/Asia.
- Pick out our groups. As of right now, we have [member=3]Cakie ![/member] and @puzzles / [member=1348]adomania[/member] . two groups, along with my own. We also have [member=143]MADI[/member] 's Blackfall. Griffingate too!While this is happening, characters will be allowed to make bonds and predetermined histories. This WILL include already existing humans within the roleplay as of right now, which can gladly take over their history.
- Make boards and begin roleplay. Instate first meetings and such.
Here's my idea:
- We were having problems with the European map and making it customized, along with modifying current human history was a huge hurdle that was left uncleared for many roleplayers, hence, I'd like to say this: custom map. I know we discussed it within the Discord but I feel as if this will truly be our better option here. We have the flexibility to add on(unlike our current), make our own history, and an unlimited amount of resources at our hands to do whatever. We were limited before, but now we have something better.
- I will also explain that post apocalyptic was also a hurdle. I am still okay with this, but I feel as if leaning towards a transition from regular humans -> mystics would be better. A slower transition, rather than something fast like our current roleplay is. It leaves a lot of room for future add-ons too.
- Groups... three or four. Leaves for a good dynamic and chances to interact more.
Current Human Roleplay
History: Basic post-apocalyptic world.- Nuclearization of the world leading into changes in the environment and climate, which lead to mutations and powers. This also includes Yellow Stone and other problems.
- Removal of gunpowder as magic becomes more powerful.
- Meet up within Europe with the remaining population.
- Split into two different groups after disagreement. (Unknown/Unofficial groups within other areas).
Map: Modern map based within Asia and Europe.
![[Image: whatw.png]](https://image.ibb.co/ni0VMo/whatw.png)
(Scaled down, as I made a whole map draft including some other few things, but this was the majority of what was suggested.)
Groups: Blackfall and Griffingate.
Why I think it didn't work:
- Back and forth drama between two clans. There was no middle man and that made it tiring.
- If you weren't a plot-device within the clan's plots, you often felt left out.
- Several leader changes for Blackfall that led to slow development.
- The history was confusing and too explanatory to be narrowed down.
- Lack of more *viable* explanation. There really was no middle option. (Contrary to previous)
- The timeline was rather off.
- World building was done, but it was often left unexplained.
- Griffingate and Blackfall were often undeveloped and w/o concept. They were meant to be polar opposites of the sort, but that never worked out as intended.
- Underlying themes like intended never really struck.
- The world itself was hard to navigate around. Sticking the world in the real world presented a challenge and limited us entirely, along with adding a bunch of unnecessary rules and precautions that were not needed. This is why the history, along with liquid time, was honestly a mess in my total opinion. Though it may seem small, it created many of problems.
- Though area size(traveling across several companies on foot) was a problem, it could be liquid timed. Even so, it felt unnatural.
- The conflict felt forced.
- Plot-driven doesn't necessarily get everyone involved, sadly.
Remodeling Human Roleplay
For the remodel, I'd like to take it on like how we did animal roleplay.... Here's how we did it.
- World building. Originally for animal roleplay, we decided on a mystical Pangea, but soon switched it to a customized island due to similar problems we are having. Liquid time, frustrations, etc. I feel like this is where we have to head instead of Europe/Asia.
- Pick out our groups. As of right now, we have [member=3]Cakie ![/member] and @puzzles / [member=1348]adomania[/member] . two groups, along with my own. We also have [member=143]MADI[/member] 's Blackfall. Griffingate too!While this is happening, characters will be allowed to make bonds and predetermined histories. This WILL include already existing humans within the roleplay as of right now, which can gladly take over their history.
- Make boards and begin roleplay. Instate first meetings and such.
Here's my idea:
- We were having problems with the European map and making it customized, along with modifying current human history was a huge hurdle that was left uncleared for many roleplayers, hence, I'd like to say this: custom map. I know we discussed it within the Discord but I feel as if this will truly be our better option here. We have the flexibility to add on(unlike our current), make our own history, and an unlimited amount of resources at our hands to do whatever. We were limited before, but now we have something better.
- I will also explain that post apocalyptic was also a hurdle. I am still okay with this, but I feel as if leaning towards a transition from regular humans -> mystics would be better. A slower transition, rather than something fast like our current roleplay is. It leaves a lot of room for future add-ons too.
- Groups... three or four. Leaves for a good dynamic and chances to interact more.
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