01-10-2022, 11:47 PM
MENTORSHIP
Mentorship is openly discussed in this thread for what you want to train in, and for Mentors. Guild Leaders only give the quests/missions. Trainee's are trained by a Mentor who has completed either the Basic or Specialized training.
GUILD TRAINING
When an animal decides to start training, they can choose a Guild to train under. They are given a Mentor to help them, and tasks to help them realize their path in the Guild, and gain bond with their Class. You report to them after each successful mission you finish. You will be rewarded Rubees with each complete task. Training is up to Guild Leaders, but usually lasts around 6 months to a year depending on how a trainee takes to it or behaves.
THE CEREMONY
[spoiler]The ceremony is a lavish announcement from the Spinel Plaza from either the Guild Leader or the Baron theirselves. Usually the Guild Leader. After announcing and giving the now [Insert Guild] a new necklace to or gemstone to add to their necklace (soulstones, it's whispered, an ancient practice to match the Guild's spirit). Afterwards, the Baron and Guild Leader give permission for a Hunter's Reprieve. Add words for the official ceremony.[/spoiler]
GUILDS/JOB CLASSES
A split of classes based on assumed stats.
[spoiler]》Warrior: Weapon or hand-to-hand fighting; vitality and strength.
> Specializes into Paladin: Weapon/melee and light magic; vitality, strength, intelligence.
Available Mentors/Trainees
》Arcanist: Basic elemental and damage magic; intelligence and wisdom
> Specializes into Black Mage: Pure damage and elemental magic (high level); intelligence, wisdom, and mind.
> Specializes into Red Mage: A balance of support magic and damage magic (rare); intelligence, strength, wisdom, and mind.
Available Mentors/Trainees
》Lancer: Lance training; accuracy, strength and vitality.
> Specializes into Dragoon: Lance master and support magic; high accuracy, intelligence, strength, and vitality.
Available Mentors/Trainees
》Disciples of Land/Hand: Auto specializes into Culinarian, Miner, Fisher, Hunter, Farmer, or Trading; any stats
Available Mentors/Trainees
》Blacksmith: Crafting of basic metals and basic items; intelligence, and strength.
> Specializes into Goldsmith: Crafting of many metals, many materials (including cloth, leather, etc), and many items; endurance, strength, and intelligence.
Available Mentors/Trainees[/spoiler]
GUILD TRAINING
When an animal decides to start training, they can choose a Guild to train under. They are given a Mentor to help them, and tasks to help them realize their path in the Guild, and gain bond with their Class. You report to them after each successful mission you finish. You will be rewarded Rubees with each complete task. Training is up to Guild Leaders, but usually lasts around 6 months to a year depending on how a trainee takes to it or behaves.
THE CEREMONY
[spoiler]The ceremony is a lavish announcement from the Spinel Plaza from either the Guild Leader or the Baron theirselves. Usually the Guild Leader. After announcing and giving the now [Insert Guild] a new necklace to or gemstone to add to their necklace (soulstones, it's whispered, an ancient practice to match the Guild's spirit). Afterwards, the Baron and Guild Leader give permission for a Hunter's Reprieve. Add words for the official ceremony.[/spoiler]
GUILDS/JOB CLASSES
A split of classes based on assumed stats.
[spoiler]》Warrior: Weapon or hand-to-hand fighting; vitality and strength.
> Specializes into Paladin: Weapon/melee and light magic; vitality, strength, intelligence.
Available Mentors/Trainees
》Arcanist: Basic elemental and damage magic; intelligence and wisdom
> Specializes into Black Mage: Pure damage and elemental magic (high level); intelligence, wisdom, and mind.
> Specializes into Red Mage: A balance of support magic and damage magic (rare); intelligence, strength, wisdom, and mind.
Available Mentors/Trainees
》Lancer: Lance training; accuracy, strength and vitality.
> Specializes into Dragoon: Lance master and support magic; high accuracy, intelligence, strength, and vitality.
Available Mentors/Trainees
》Disciples of Land/Hand: Auto specializes into Culinarian, Miner, Fisher, Hunter, Farmer, or Trading; any stats
Available Mentors/Trainees
》Blacksmith: Crafting of basic metals and basic items; intelligence, and strength.
> Specializes into Goldsmith: Crafting of many metals, many materials (including cloth, leather, etc), and many items; endurance, strength, and intelligence.
Available Mentors/Trainees[/spoiler]